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Little Nightmares — official cover artwork

Little Nightmares

By Tarsier Studios

Guide Six through an oversized vessel where hiding and reading the environment are essential.

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THE QUICK INTRODUCTION

What’s it all about?

Little Nightmares uses scale to make ordinary objects threatening. Six is small enough for furniture, doors and the vessel’s inhabitants to become obstacles, hiding places or hazards. Progress depends on noticing how a room works and choosing when to move through it.

The game combines platforming and environmental puzzles with pursuit, rather than giving you conventional fighting tools. That makes observation valuable even when the scene urges you to hurry. Its disturbing imagery and vulnerable child protagonist deserve consideration before choosing it for younger players. The mobile port covers the original game; do not confuse it with the separate puzzle game Very Little Nightmares.

Release and platform details

Developer: Tarsier Studios. Publisher: BANDAI NAMCO Entertainment. Steam edition release date: Apr 27, 2017. Desktop systems listed on Steam: Windows.

Playdigious adapted the original Little Nightmares for Android and iOS. These links refer to the first game, rather than Very Little Nightmares or a sequel.

Official sources

Store information checked on 15 October 2026. Availability, device requirements and optional purchases can vary by region and platform.

Artwork and image credits

Image credit: Tarsier Studios / BANDAI NAMCO Entertainment. The official cover and gallery images come from the developer/publisher’s Steam listing. Gallery images represent the PC store edition and may include promotional panels. Mobile editions may look different. Images belong to their respective owners.

Your kind of game if…

You like unsettling visual storytelling, environmental puzzles and escaping from stronger threats.

GET OFF TO A GOOD START

How to play

  1. Look for climbable objects and places where Six can hide.
  2. Observe a threat's movement before crossing an exposed area.
  3. Use environmental objects to create a path forward.
  4. During a chase, watch the route ahead instead of the pursuer.
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