Mouse Sensitivity Converter
Match the physical mouse movement needed for a full turn between supported input profiles. Start with your current sensitivity and mouse DPI. Only source-verified profiles are included. If you know another game’s linear yaw coefficient, choose Custom and enter it explicitly.
Calculations run locally in your browser. This tool does not upload your inputs. Shared links contain the calculator settings you choose to share; Steam IDs are excluded.
How to use it
Select the source and destination profiles. Enter your current sensitivity and DPI, then calculate. Keep the same DPI in the destination game. Use Swap to reverse the profiles and convert the result back.
How it works
Target sensitivity = source sensitivity × source yaw ÷ target yaw. Inches/360 = 360 ÷ (yaw × sensitivity × DPI); multiply by 2.54 for cm/360. Source eDPI = DPI × source sensitivity.
Limitations
Hip-fire only, with acceleration disabled and default yaw for the named profiles. Equal cm/360 does not guarantee the same visual feel at different fields of view. eDPI is comparable within a sensitivity system, not universally across games. ADS, scopes, nonlinear sliders and unverified popular-game presets are excluded.
Data sources
- Source SDK default (linear, yaw 0.022) — reviewed 2026-09-30
- Half-Life default (linear, yaw 0.022) — reviewed 2026-09-30
Frequently asked questions
Why are there only a few profiles?
Accuracy comes before game count. Additional games need a verified coefficient and input model before they become presets.
Can I change DPI between games?
This version assumes the same DPI. If you change DPI, multiply the converted sensitivity by old DPI divided by new DPI.
Related gaming tools
- Keyboard Tester
- Mouse DPI Analyzer
- FOV Converter
- Gaming Storage Planner
- Game Completion Planner
- Tournament Bracket & Match Scheduler
- Minecraft Portal & Travel Planner
- Gaming Setup Troubleshooter
- Controller & Stick Drift Tester
- Game Release Countdown
- Steam ID Converter
- Game Download Time Calculator
Tool last updated: